build

Much the same as compile however build takes and outputs files.

void
build
(
string sourcePath
,
string staticPath
,
string staticdir = "public"
,
bool min = true
)

Parameters

sourcePath
Type: string

Path to asset source to be built.

staticPath
Type: string

Path to the compile assets output destination.

staticdir
Type: string

Your statically served asset directory. Default is public/

min
Type: bool

If true the output will be minified/uglifies with yuglify.

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